An old-school persistent turn-based rogue-like game influenced by heroic fantasy, currently in
alpha stage
development, mainly for Wear but not only.
IMPORTANT NOTE
Please
be indulgent
concerning the bugs, crashes, lack of content and the high difficulty, "Castle Wear" is in ALPHA stage development, a very early state part of the alpha funding program. this is simply under construction.
In the contrary of crowd-funding, you already have a "playable" but unfinished product in your hands.
PLOT
The evil sorcerer Diordna stole a very rare talisman from the King and generated a mysterious labyrinth with its power under the King's Castle. Since then the ruler has gone mad and has started to continuously send new recruits further down in the maze to retrieve the previous artifact from the hands of Diordna.
TIPS FOR STARTING
• Weigh your party (e.g. take two fighters, a thief, a cleric and two mages).
• Do not run in the wall, it makes noise and that might alert nearby monsters.
• Remember where your everyone died, you can retrieve their corpses with another party later on.
• Be cautious with spells points. You can only refill them via resting in the Adventurer's Inn.
• You can only level up in the Adventurer's Inn.
• The difficulty is high, so do not worry if you die often.
FEATURES ALREADY THERE
• Hundred of items and hundred of creatures
• Custom character creation, 8 classes (e.g. Fighter), 5 different races (e.g. Elf), gold, exp and many attributes
• 50 unique spells split into Mage and Cleric categories, divided into 7 levels of power and varying effects
• Few NPC available (e.g. Trading center, Temple)
• An underground textured 3D maze (raycasting) infested of monsters
• A turn-by-turn combat system allowing various actions per member
• Non persistent auto-map
FUTURE FEATURES
• Better UI, better performance
• Cloud save, quest system, achievements and rewards
• Real-time multi-player battle mode (fight with your friends)
• Procedural random level generation
• A real story-line
• Multi-class mode
Contact me if you think I forgot you in the Credits page.
一个老派的持续回合制流氓般的游戏由英雄奇幻的影响,目前在
alpha阶段的发展,主要表现为磨损但不是唯一的。
重要提示
请
是放纵有关错误,死机,缺乏内容和难度高,“穿城”是ALPHA的发展阶段,阿尔法资助计划的一个非常早期的状态的一部分。这简直就是正在建设中。
在人群的资金,相反,你已经有了一个“可玩”,但尚未完成的在你手中的产品。
PLOT
巫师Diordna邪恶偷了国王一个非常难得的护身符,并产生一种神秘的迷宫,其在国王的城堡力量。自那时以来,统治者已经疯了,已经开始不断进一步回落的迷宫送新兵检索Diordna手中以前神器。
TIPS启动
•权衡你的一方(如取两个战士,盗贼,牧师和法师2)。
•不要在墙壁上运行,它使噪音和可能提醒附近的怪物。
•记住你在哪里死大家,你可以检索他们的尸体与另一方以后。
•要谨慎法术点。你只能通过休息在冒险家的酒店补充它们。
•您只能水平在冒险家的酒店。
•难度很高,所以如果你经常死了也不用担心。
特点已经在那里了
•百项和生物百强
•自定义角色创建,8类(如战斗机),5个不同的种族(如精灵),金,exp和许多属性
•50个独特的法术分为法师和牧师的类别,分为7级电源和不同的影响
•很少有NPC提供(如交易中心,庙)
•地下质感的3D迷宫(光线投射)出没的怪物
•一个转由转动的战斗系统让每名成员的各种行动
•非持续自动映射
未来特性
•更好的用户界面,更好的性能
•云存储,任务系统,成就和奖励
•实时多玩家对战模式(与你的朋友打)
•程序随机生成的水平
•一个真实的故事线
•多级模式
联系我,如果你觉得我忘了你的信用页面。